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Lets talk about the money.
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May 18, 2017
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June 4, 2017 - 1:40 am
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I despise the official forums so I'm going to post here.

If Port. is spending 250K a month, have 500K and are making about 100K per month on the add on store, and 100K quarterly on telethons...

That gives them until about the end of the year if they scale back on everything.  If the SeedInvest thing doesn't work, the only thing that can bring the kind of influx of cash is a successful launch, and that is the one thing they are doing correctly - avoiding launch.  The instant this thing goes to release it will be crucified by reviewers.  It is simply no where near ready.  Core systems (heat) were being designed last week and still barely tested.  Even Majora, was barking at the devs last week for incomplete work.  Honestly though, without a massive shift in design and a total rework of most of the systems, I don't see the game appealing to the masses.

It is "close" to launch tho, we all know that.  So, why are people like myself, those on Steam, or Reddit, or ShroudSux, or MMORPG, or any site other than the official forums so down on it?  We should have been the core player base.  We are the ones that should love it.  We are the ones that should be telling our friends about it.  We are the old school Ultima/UO players, right?  Simply put, it's not fun 🙁    I'm sure words like: grind, economy, pvp, story, balance, and RMT among others are enough to remind anyone the condition of this game.

That's why people like myself became so vocal.  From the beginning it was clear to me where development was going and I am glad I got out when I did.

Well, I've gone way off topic, but I think the party is going to be over soon.  Maybe one day we will have a spiritual successor to Ultima and Ultima Online, but for me, this ain't it, sorry.

Level 10
Forum Posts: 11
Member Since:
February 9, 2017
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June 6, 2017 - 6:41 pm
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Recently I have noticed reasonable progress in the game itself as well as fixing some of the most frustrating issues (such as targeting).  I can't comment on the story as I haven't tried or tested it.  I openly admit that there are elements of real frustration, things that I don't like or even even agree with, normally a player would never experience those frustrations as they are not party to the game being built.  There is clearly a lot more to do in order to make the game more palatable to a wider audience, in order to do that they have to have criticism in a constructive manner.

In terms of finances, I wouldn't be too concerned.  The cashflow seems reasonable and projections appear sensible.  You always have to remember that if push comes to shove, there are plenty of ways to raise money. 

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